Jojo's Bizarre Adventure: A Space Oddity sign up thread.
Nov 23, 2020 12:08:21 GMT -5
Post by Bruceleegreyhulk on Nov 23, 2020 12:08:21 GMT -5
Plot: In the year 2060 disgruntled retired military man named Major Thomas ( Tom) Odyssey loathes the state the world is in. After stumbling across a meteorite on a camping trip Tom gains the ability to form a Stand. This stand called Roundabout which has the ability to merged alternate dimensions into a single reality. Tom uses his stand's power to merged multiple alternate realities with his own to create his perfect world. One where he rules as its supreme overlord.
Members of Jojostar family from different realities, find themselves in this bizarre timeline with their memories of their old reality somehow intact. It's up to members of the Jojostar family from different realities to work together and find out what's going on in this totalitarian futuristic world.
This game is set in an alternate universe where multiple parallel worlds have been merged into one world. PCs will notice little changes in their lives an feel that there's something off about the world they're in.
「Stand User」
Name:
Age:
Date of Birth:
Gender:
Race/Ethnicity:
Place of Birth:
Appearance:
Weight/Height:
Personality:
Likes:
Dislikes:
Background:
Talent/Skills:
Other:
Strength (STR): 00 (Lifting and striking power)
Speed (SPD): 00 (Running and reflexes)
Agility (AGI): 00 (Nimbliness and dexterity)
Durability (DUR): 00 (Physical hardiness)
Resistance (RST): 00 (Defense against illness and toxicity)
Willpower (WIL): 00 (Mental defense)
Perception (PER): 00 (Sharpness of senses)
Martial Arts (ART): 00 (Specialized styles such as Hamon/Spin/Etc) Please list style
Skill (SKI): 00 (Can be used for one of the above-mentioned talents/skills) Please list skill
NOTE: Players will start off with (8) points for their Stand Users. Each stat caps at 5 and upgrades will be rarer for users, so use them wisely. Players can also reduce a stat to -01 for a bonus point, but be aware of potential consequences.
Stat Tiers
05: Bordering on legendary
04: Top of the field
03: Highly Trained/Olympic/Military
02: Trained/Intermediate
01: Better than most/natural untrained
00: Average
Name: (Must be a musical reference, whether a song, band, or artist)
Appearance:
Stand Ability: (These will be scrutinized heavily so please be creative, get weird with it, and try not to blatantly power game)
Conditions/Drawbacks: (Limits of your stand's abilities and how they are activated)
Destructive Power (POW): 00 (A stand's strength and its ability's damage potential)
Speed (SPD): 00 (SPD and how quickly its abilities can activate)
Range (RGE): 00 (The distance a stand can manifest from its user as well as the area of effect of its abilities)
Persistence (PST): 00 (The Stand's durability and the length of time a stand's ability can be maintained as well as its recharge rate)
Precision (PRC): 00 (The accuracy of a stand and its ability)
Development Potential (PNT): 50 (The potential for a stand to develop new abilities, new ways of utilizing said abilities, and overall growth). Players can use stand points to subtract from this, with every 10 points removed granting a new ability. NOTE: Initially, all player character stands will have only one ability, so this stat should remain at 50 until the following stat upgrades.
NOTE: Players will start off with (125) stand points and (1) ability. Save for exceptions, all stats are currently capped at 50. Please include both letter rankings and points
Stat Tiers/Rankings
X.) Abnormal/Unknown (to current parameters): 51-Beyond
A.) Excellent: 41-50
B.) Good: 31-40
C.) Average (comparable to human capabilities): 21-30
D.) Weak: 11-20
E.) Very Weak: 1-10
0.) None: 0
DESTRUCTIVE POWER (POW)
Measures: Physical strength and ability's damage potential
Rank Indications for POW (Physical)
X.) Can easily break the defenses of a stand with A-Rank PST (Durability)
A.) Breaks through most metals easily
B.) Stronger than the average human, capable of punching through metal with some effort
C.) As strong as the average human
D.) While not as strong as a human, can still potentially inflict harm
E.) As strong as a human toddler
0.) Unable to directly harm anything without assistance (or lacks a physical manifestation)
Rank Indications for POW (Stand ability)
X.) Can potentially harm and/or kill limitlessly through proper utilization
A.) Easily can harm and kill through its ability
B.) Has a good chance to harm and kill an enemy through its ability
C.) Can wound and maim although killing an enemy will take effort
D.) Possesses the capability of wounding or maiming
E.) While it can affect a target, its ability can, at best, only slightly injure
0.) Unable to harm without assistance
SPEED (SPD)
Measures: Physical speed, attack speed, reflexes, and speed of ability)
Rank Indications for SPD
X.) Possesses the potential to go beyond the speed of light
A.) Impressively quick, able to go from 71 mph to near speed of sound
B.) Above average human, reaching 31-70 mph
C.) Comparable to an average human, able to reach 12-30 mph
D.) Below average, capable of reaching 6-11 mph
E.) Sluggish, might be able to reach 1-5 mph with effort
0.) Incapable of movement without outside assistance (or lacks a physical form)
RANGE (RGE)
Measures: Distance (diameter) a stand and its abilities can manifest from the user
Rank Indications for RGE
X.) Capable of leaving its user and going anywhere on Earth without its physical manifestation and/or abilities weakening
A.) 151 Feet up to a mile
B.) 41 - 150 Feet
C.) 21 - 40 Feet
D.) 10 - 20 Feet
E.) 3 - 9 Feet
0.) Incapable of leaving its user's body. This is generally for equipment/suit stands or those without physical form
PERSISTENCE (PST)
Measures: Durability, length a stand its abilities can be maintained, and the recharge rate of stand abilities
Rank Indications for PST (Time Length)
X.) Can outlast the user (like Notorious B.I.G.)
A.) Can remain manifested for several days without straining the user
B.) Can remain manifested up to 12 hours without straining the user
C.) Can remain manifested up to 6 hours
D.) Can manifest and remain so for an hour
E.) Can manifest for a couple of minutes, usually just to activate their ability
0.) Can barely manifest, appearing more as a flicker
Rank Indications for PST (Durability)
X.) Practically immune to all physical damage, although susceptible to certain abilities and/or disease/toxins
A.) Near perfect, able to take shots from Rank A-B POW stands
B.) Above average, similar to stone and iron
C.) Average, similar to human flesh and blood
D.) Subpar, similar to semi-thick sheets of glass/ice or padded cloth
E.) Extremely weak, with a constitution similar to brittle glass or paper
0.) Lacks a physical form. Usually applies to ability-only stands
PRECISION (PRC)
Measures: Accuracy of stand's physical actions and abilities and the intake of perception and information
Rank Indications for PRC
X.) Possesses perfect reaction and accuracy
A.) Possesses the capability of performing tasks with the precision of advanced machinery or possessing the intake of information faster than the latest supercomputers
B.) Above average, able to take in information or react faster than a human can
C.) Average when compared to human
D.) Below human when it comes to the accuracy or reaction
E.) Extremely sluggish and/or clumsy when it comes to reactions or performing tasks
0.) Incapable of harming or affecting a target with its ability (or does not require aiming)
Members of Jojostar family from different realities, find themselves in this bizarre timeline with their memories of their old reality somehow intact. It's up to members of the Jojostar family from different realities to work together and find out what's going on in this totalitarian futuristic world.
This game is set in an alternate universe where multiple parallel worlds have been merged into one world. PCs will notice little changes in their lives an feel that there's something off about the world they're in.
「Stand User」
Name:
Age:
Date of Birth:
Gender:
Race/Ethnicity:
Place of Birth:
Appearance:
Weight/Height:
Personality:
Likes:
Dislikes:
Background:
Talent/Skills:
Other:
Strength (STR): 00 (Lifting and striking power)
Speed (SPD): 00 (Running and reflexes)
Agility (AGI): 00 (Nimbliness and dexterity)
Durability (DUR): 00 (Physical hardiness)
Resistance (RST): 00 (Defense against illness and toxicity)
Willpower (WIL): 00 (Mental defense)
Perception (PER): 00 (Sharpness of senses)
Martial Arts (ART): 00 (Specialized styles such as Hamon/Spin/Etc) Please list style
Skill (SKI): 00 (Can be used for one of the above-mentioned talents/skills) Please list skill
NOTE: Players will start off with (8) points for their Stand Users. Each stat caps at 5 and upgrades will be rarer for users, so use them wisely. Players can also reduce a stat to -01 for a bonus point, but be aware of potential consequences.
Stat Tiers
05: Bordering on legendary
04: Top of the field
03: Highly Trained/Olympic/Military
02: Trained/Intermediate
01: Better than most/natural untrained
00: Average
Name: (Must be a musical reference, whether a song, band, or artist)
Appearance:
Stand Ability: (These will be scrutinized heavily so please be creative, get weird with it, and try not to blatantly power game)
Conditions/Drawbacks: (Limits of your stand's abilities and how they are activated)
Destructive Power (POW): 00 (A stand's strength and its ability's damage potential)
Speed (SPD): 00 (SPD and how quickly its abilities can activate)
Range (RGE): 00 (The distance a stand can manifest from its user as well as the area of effect of its abilities)
Persistence (PST): 00 (The Stand's durability and the length of time a stand's ability can be maintained as well as its recharge rate)
Precision (PRC): 00 (The accuracy of a stand and its ability)
Development Potential (PNT): 50 (The potential for a stand to develop new abilities, new ways of utilizing said abilities, and overall growth). Players can use stand points to subtract from this, with every 10 points removed granting a new ability. NOTE: Initially, all player character stands will have only one ability, so this stat should remain at 50 until the following stat upgrades.
NOTE: Players will start off with (125) stand points and (1) ability. Save for exceptions, all stats are currently capped at 50. Please include both letter rankings and points
Stat Tiers/Rankings
X.) Abnormal/Unknown (to current parameters): 51-Beyond
A.) Excellent: 41-50
B.) Good: 31-40
C.) Average (comparable to human capabilities): 21-30
D.) Weak: 11-20
E.) Very Weak: 1-10
0.) None: 0
DESTRUCTIVE POWER (POW)
Measures: Physical strength and ability's damage potential
Rank Indications for POW (Physical)
X.) Can easily break the defenses of a stand with A-Rank PST (Durability)
A.) Breaks through most metals easily
B.) Stronger than the average human, capable of punching through metal with some effort
C.) As strong as the average human
D.) While not as strong as a human, can still potentially inflict harm
E.) As strong as a human toddler
0.) Unable to directly harm anything without assistance (or lacks a physical manifestation)
Rank Indications for POW (Stand ability)
X.) Can potentially harm and/or kill limitlessly through proper utilization
A.) Easily can harm and kill through its ability
B.) Has a good chance to harm and kill an enemy through its ability
C.) Can wound and maim although killing an enemy will take effort
D.) Possesses the capability of wounding or maiming
E.) While it can affect a target, its ability can, at best, only slightly injure
0.) Unable to harm without assistance
SPEED (SPD)
Measures: Physical speed, attack speed, reflexes, and speed of ability)
Rank Indications for SPD
X.) Possesses the potential to go beyond the speed of light
A.) Impressively quick, able to go from 71 mph to near speed of sound
B.) Above average human, reaching 31-70 mph
C.) Comparable to an average human, able to reach 12-30 mph
D.) Below average, capable of reaching 6-11 mph
E.) Sluggish, might be able to reach 1-5 mph with effort
0.) Incapable of movement without outside assistance (or lacks a physical form)
RANGE (RGE)
Measures: Distance (diameter) a stand and its abilities can manifest from the user
Rank Indications for RGE
X.) Capable of leaving its user and going anywhere on Earth without its physical manifestation and/or abilities weakening
A.) 151 Feet up to a mile
B.) 41 - 150 Feet
C.) 21 - 40 Feet
D.) 10 - 20 Feet
E.) 3 - 9 Feet
0.) Incapable of leaving its user's body. This is generally for equipment/suit stands or those without physical form
PERSISTENCE (PST)
Measures: Durability, length a stand its abilities can be maintained, and the recharge rate of stand abilities
Rank Indications for PST (Time Length)
X.) Can outlast the user (like Notorious B.I.G.)
A.) Can remain manifested for several days without straining the user
B.) Can remain manifested up to 12 hours without straining the user
C.) Can remain manifested up to 6 hours
D.) Can manifest and remain so for an hour
E.) Can manifest for a couple of minutes, usually just to activate their ability
0.) Can barely manifest, appearing more as a flicker
Rank Indications for PST (Durability)
X.) Practically immune to all physical damage, although susceptible to certain abilities and/or disease/toxins
A.) Near perfect, able to take shots from Rank A-B POW stands
B.) Above average, similar to stone and iron
C.) Average, similar to human flesh and blood
D.) Subpar, similar to semi-thick sheets of glass/ice or padded cloth
E.) Extremely weak, with a constitution similar to brittle glass or paper
0.) Lacks a physical form. Usually applies to ability-only stands
PRECISION (PRC)
Measures: Accuracy of stand's physical actions and abilities and the intake of perception and information
Rank Indications for PRC
X.) Possesses perfect reaction and accuracy
A.) Possesses the capability of performing tasks with the precision of advanced machinery or possessing the intake of information faster than the latest supercomputers
B.) Above average, able to take in information or react faster than a human can
C.) Average when compared to human
D.) Below human when it comes to the accuracy or reaction
E.) Extremely sluggish and/or clumsy when it comes to reactions or performing tasks
0.) Incapable of harming or affecting a target with its ability (or does not require aiming)